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kRO: 27/05/2020 - Anunciadas las 4th classes!

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Se han anunciado las 4th classes en las que está trabajando el equipo de desarrolladores de kRO, que puede sufrir modificaciones en el futuro.


[size=5]1. 4th classes[/size]
Se podrá cambiar a las 4th classes desde las 3rd classes con base level 200 / job level 70.


Al cambiar a 4th class, ¡se aumenta el nivel máximo del personaje a 250!


[size=5]2. Characteristics status system[/size]

El grupo de 4th clases no obtendrán puntos de stat para los actuales STR / AGI / VIT / INT / DEX / LUK al subir de nivel

Se les da nuevos tipos de stat, concretamente se han añadido seis nuevos tipos de stat.

Para subir estos stats, el coste no aumenta gradualmente igual que ocurre con los stats actuales, si no que tiene un coste fijo de 1 punto.

Se dan un cierto número de puntos con cada aumento de nivel, y se otorgan bonus points para cada nivel en función del job.

Así se puede comprobar la inversión en puntos de status de manera más intuitiva.




Nuevos stats:
1) Power (POW)
2) Stamina (STA)
3) Wisdom (WIS)
4) Spell (SPL)
5) Concentration (CON)
6) Creative (CRT)

[size=5]3. Nueva habilidad: stats de habilidad[/size]

Se han añadido seis status asociados con el Talent Status:
1) Power Atk (P.ATK): permite aumentar el ataque físico final del personaje según un porcentaje (%).
2) Spell Matk (S.MATK): permite aumentar el ataque mágico final del personaje según un porcentaje (%).
3) Resist (Res): permite reducir el daño físico recibido antes de que se aplique la defensa física.
4) Magic Resist (Mres): permite reducir el daño mágico recibido antes de aplicar la defensa mágica.
5) Heal Plus (H.Plus): permite aumentar el % final de heal
6) Critical Damage Rate (C.Rate): permite aumentar "140% de aumento en el daño", un criterio único.

[size=5]4. Cambiadas las opciones de daño crítico[/size]

A continuación explicamos un poco más en detalle el cambio en el daño crítico.

Modificación del aumento del % en el daño crítico
- El ratio aplicado a la skill se ha ajustado de 100% a 50%

Sin embargo, para reducir el impacto del cambio, ajustaremos el coeficiente de daño y diversas opciones de la skill y los items.

Demostración antes y después de aplicar el cambio con mismos niveles/items/buffs:



[size=5]5. Ajustes en las skills de 3rd job[/size]

Recibimos feedback de muchos aventureros sobre la dirección en la que íbamos en las últimas notas, a continuación describimos los cambios que se realizarán.

Hay algunos contenidos que se incluyeron en la nota anterior, pero desafortunadamente se han excluido de este ajuste. Intentaremos incluir los contenidos relacionados en el siguiente ajuste.

Pendiente de revisión de los nombres de skills/efectos.

[size=4]1) Rune Knight[/size]

Dragon Breath / Dragon Breath-Sue
-Based on the damage formula, the base level application rate is (caster's base level / 150)
Adjusted to (Caster Base Level / 100).


Dragon Training
-Dragon Breath / Dragon Breath-The damage ratio of Sue has been increased from 120% to 140% based on level 5.


Sonic Wave
-The damage formula has been changed, and has been increased from ATK 1700% to ATK 2550% based on level 5.
-Skill cooldown reduced from 2 seconds to 1.75 seconds, and global cooldown reduced from 1 second to 0.5 seconds.


Storm Blast
-The damage formula has been changed, and has been increased from ATK 1500% based on STR 120 to ATK 2100%.


Wind cutter
-Skill cooldown is increased from 0.2 seconds to 0.35 seconds at level 5, and global cooldown is reduced from 1 second to 0.7 seconds.
-SP consumption reduced from 50 to 35 at level 5


Ignition brake
-The range of effect is reduced from 11X11 cells to 9X9 cells, and has a half chance of the caster's critical probability.
From the occurrence of the critical, it is changed to apply the critical according to the caster's critical probability.
-The damage formula has been changed and has been increased from ATK 2000% at 5th level to ATK 2250%.


[size=4]2) Royal Guard[/size]

Reflect damage
-Skill name has been changed to “Reflect Damage Reduction”.
-The skill effect is changed from “damage reflection effect” to “reception reflection damage reduction effect”.


Shield Spell
-Level-specific effects are unified into one, and the effects are changed.
-Level 1: Recovers 5% of your MHP every 3 seconds for 90 seconds
-Level 2: Recovers 3% of your MSP every 5 seconds for 90 seconds
-Level 3: ATK + 150 / MATK + 150 for 90 seconds


Banding
-The effect is changed.
-Changed to be usable only when a party exists, including itself within the range around the caster
Increase your DEF by the number of party members. (Max DEF + 360)


Hesperus Lit
-Cast conditions will be deleted, and if inspiration, it will be changed to deal more damage.


Earth Drive
-The target's defense and attack speed reduction debuffs are removed, and the shield destruction penalty is removed.
-The damage formula has been changed, and the skill level, not the shield weight and smelting degree
Changed to increase damage by caster's STR and VIT.

-Attack attributes have been changed to follow weapon attributes.


Vanishing Point
-The damage formula has been changed and has been increased from 500% to 800% based on the previous 10 levels.


Canon Spear
-Changed to give damage to the target and its surrounding range (5X5 cells based on 5 levels) from the existing straight damage method.
-SP consumption is increased to 50 based on 5 levels, and the range is reduced from 9 cells to 7 cells.
-The chance of critical damage is changed to be applied to the critical probability of half of the caster.


Door Slasher
-The part where the stiffness / sitting effect was triggered on the target is removed,
Changed to grant the effect of “Over Brand Ready” when casting.


Over Brand
-The skill logic has been changed to immediately change the cast, and the knock back effect is removed.
-If there is an over brand ready effect, it will be changed to give more damage.


Ray of Genesis
-HP consumption penalty is removed and SP consumption increased from 90 to 120 based on 10 level.
-When the casting method is changed from 1 cell to the cast, the damage formula is changed.
Changed from MATK 2000% to 2300% based on the existing 10 level, by the caster's INT
Changed to increase damage.
-Damage is changed to 3500% at 10 level in Inspiration state,
Attack property changed to be non-attribute.

Inspiration
-Duration is increased from 90 seconds to 180 seconds based on the previous 5 levels.
-When casting, experience penalty and buff release effects are removed.
-HP attack penalty will be removed for each attack and changed to be used with banding and prestige.
-Vocational level checks are removed for various increase effects, and the formula for calculating the increase amount is changed.
(BaseLv 200 / Level 5: HIT + 60, All Status + 30, ATK + 200, MATK + 200, MHP + 20%)


[size=4]3) Mechanic[/size]

Arms Cannon
-Fixed casting for each skill level has been reduced from 0.2 seconds to 0.1 seconds at level 5.
-The variable casting for each skill level has been changed and is reduced from 2.2 seconds to 2 seconds based on 5 levels.
-The skill cooldown for each skill level has been changed, and is reduced from 0.65 seconds to 0.3 seconds based on level 5.
-The damage formula has been changed, and ATK 2300% (small) / 2050% (medium) / 1800% (large) based on the 5th level
ATK 1900%, regardless of size, the base level application rate (caster base level / 120)
Adjusted to (Caster Base Level / 100).
-The skill range is changed to 9 cells regardless of skill level, and the effect range is changed to 5X5 cells based on 5 levels.

Boost Knuckles
-Variable casting is reduced from 1 second to 0.5 seconds based on the existing 5 levels.
-SP consumption increased from 15 to 25 based on 5 levels.
-The damage formula has been changed, and the level has been increased from ATK 700% to ATK 1100% based on the previous 5 levels.
-Based on the damage formula, the base level application rate is (caster's base level / 120)
Adjusted to (Caster Base Level / 100).


Ax Tornado
-When equipped with a wind speed weapon, the damage increase effect is removed, and the outer damage reduction specification is removed.
-When cast, HP consumption penalty is removed and SP consumption increased from 26 to 45 based on the existing 5 level.
-The damage formula has been changed, and the level has been increased from ATK 700% to ATK 1100% based on the previous 5 levels.


Power Swing
-The damage formula has been changed, and it has been upgraded from ATK 1300% to ATK 1800% based on the existing 10 levels.
Damage officially applied the base level ratio from (caster's base level / 120)
Adjusted to (Caster Base Level / 100).
Also, the caster's base level application rate was applied only to the caster's STR and DEX values.
It is changed to apply to the whole formula, and accordingly, the STR and DEX values ​​of the caster
Damage Formula application rate is reduced by half.


Balkan Arm
-The damage formula has been changed, and has been increased from ATK 210% to 420% based on the existing 3-level,
Damage officially applied the base level ratio from (caster's base level / 120)
Adjusted to (Caster Base Level / 100).
-Global cooldown is unified to 0.1 seconds regardless of skill level, and 0.2 seconds of variable casting is added.
-Consumed SP is increased from 6 to 15 based on the existing 3 levels, and the damage range is increased from 3X3 cells to 5X5 cells.


[size=4]4) Genetic[/size]

Farmer
-The “Homunculus Nutrition” item that increases the familiarity of Homunculus has been added to the manufacturing list.


Potion Features
-The recovery increase is changed to 3 times for Homunculus.


Cart Tornado
-The damage formula has been changed, and it is upgraded from ATK 1000% to ATK 2000% based on the existing 10 levels.


Cart Canon
-The damage formula has been changed and it will be changed to be added to the damage coefficient by twice the caster's INT.


Blood Circus
-Consuming 5 seeds of a vampire plant and attacking 1 party member for a physical attack for a duration,
The effect is changed to a skill that gives an effect that absorbs HP by up to 5% of damage with a probability of up to 9%.


Spore Explosion
-Existing attachment damage is removed, and it is changed to only damage targets and targets within the surrounding range.
-Added an effect that grants 10% increased ranged physical damage to targets within 5 seconds.
(However, in the case of boss-type monsters, it is applied in 5% increments.)


Common specifications of Homunculus
-The required experience level of Homunculus level 1 ~ 99 is greatly reduced.
-Increased HP and SP per level up of Basic Homunculus.
-Increases HP and SP when Homunculus evolves.

-Increases HP and SP per level up of Homunculus S.
-Increased HP and SP are increased when changing to Homunculus S.
(However, the HP and SP increase effect of Homunculus applies only to the newly created Homunculus after the update.)


Call Homunculus
-If there is a resting state of Homunculus, it is changed to activate the Homunculus by consuming 1 seed of life.
-Homunculus will have 1800 seconds of activity
It will be changed to act according to the AI ​​set without specifying a target.


Rest
-Skill cooldown is added for 20 seconds.


Reversion Homunculus
-Skill cooldown is added for 20 seconds.


Needle of Feralize
-Damage increased to ATK 4500%.


Poison Mist
-[Status: Dark] The effect of removing is removed, and the effect of “mist poison” is applied to the target that has been damaged.
[Fog Poison Effect]: FLEE is 0 during the duration.
-Damage is increased to MATK 1000%, and the damage interval is changed to 1 second regardless of skill level.
In addition, the damage is increased according to the DEX of Homunculus.

-Range duration changed to 15 seconds.
-When reused, the existing scope is removed and changed to install a new one.


Pain Killer
-Duration is increased up to 600 seconds, and the attack speed reduction penalty is removed.
-The effect target is changed to 1 owner.


Lava Slide
-The maximum range is 7X7 cells, the limit of the number of attacks is removed, and the effect of [Status Abnormality: Ignition] is removed.
-Damage is changed to ATK 500%, and the damage interval is reduced to 1 second.
-The duration of the range is changed to 15 seconds, and when the skill is reused, the existing range is removed and changed to be newly installed.


Pyro-Classic
-The damage increase according to the skill level is increased by 100 based on 10 level, and the duration is increased to a maximum of 600 seconds.
-Weapon property changed to Fire property and Auto Spell Hammer Pole effect are removed.


Midnight Fringe
-Damage is changed to ATK 4500%, and an effect that ignores the target's physical defense is added.


Eraser Cutter
-The damage is changed to MATK 4500%, and the damage correction value according to INT of Homunculus is adjusted upward.
-Casting is reduced to 1.5 seconds.


Geno Slasher
-Casting is reduced to 1.5 seconds.


Stahl Horn
-The knock back effect is removed and the damage has been increased to ATK 4500%.
-The damage correction value according to VIT of Homunculus is adjusted upward.


Steinbant
-20 seconds of skill cooldown is added at level 5, and in addition to existing effects,
The “rock wall” effect will be given for up to 600 seconds.
Rock Wall Effect: Increases the physical and magical defenses of yourself and your master depending on your skill level.
(5 levels DEF + 500, MDEF + 150)


To Heilige Stang
-Casting is reduced to 1.5 seconds, and damage is increased to MATK 4000%.


[size=4]5) Guillotine Cross[/size]

Lethal poisoning
-The effect will not be canceled when moving and reconnecting a specific map.


Pore gun
-Skill cooldown increased from 0.15 seconds to 0.3 seconds, SP consumption increased from 20 to 60,
Range is reduced to 4 cells.
-Damage increased from 1400% ATK to ATK 1500% based on the previous 10 levels.


Rolling Cutter
-Duration of rotation count changed from 5 seconds to 10 seconds.


Cross Ripper Slasher
-Skill cooldown is reduced from 0.3 seconds to 0.2 seconds based on 5 levels, and global cooldown is reduced from 0.5 seconds to 0.3 seconds.


Cross Impact
-Skill cooldown is reduced from 0.7 seconds to 0.35 seconds, and the damage formula has been changed.
Based on the existing 5th level, it is upgraded from 1750% ATK to 2150% ATK


Counter Slash
-The knock back effect is removed.


black nails
-Duration increased from 10 seconds to 20 seconds, in the case of boss-type monsters
Damage received is changed to apply only half.


[size=4]6) Shadow Chaser[/size]

Auto Shadow Spell
-Added effect to increase MATK by 50 based on level 10 for the duration.


Triangle Shot

-The damage formula has been changed, and it has been upgraded from ATK 1200% to 2900% based on the existing 10 level / AGI 200,
Damage officially applied the base level ratio from (caster's base level / 120)
Adjusted to (Caster Base Level / 100).
-The knock back effect is removed, variable casting is removed, and skill cooldown is added to 0.35 seconds.
-Global cooldown is reduced from 0.5 seconds to 0.35 seconds.


Fatal Menas
-The damage formula has been changed, and it has been upgraded from ATK 1100% to ATK 1200% based on the existing 10 levels.
Adjusted to increase damage according to the caster's AGI.



[size=4]7) Warlock[/size]

Gravity Field
-The number of damage is reduced to 10, and the damage is increased from 250% of existing MATK to 500% of MATK.


Magic Power Boost
-SP consumption increased to 80 based on level 10, and changed from disposable buff to sustained buff.
-Magic Amplification amount is reduced to 50%.


Soul Expansion
-The damage formula has been changed, and it is upgraded from MATK 1500% to MATK 2000% based on the existing 5 levels.


Commit
-The damage formula has been changed, and has been upgraded from MATK 5000% to MATK 6000% based on the existing 5 levels.


Tetra Vortex
-The damage formula has been changed, and has been upgraded from MATK 4000% to MATK 4800% based on the existing 10 level.


Freezing spell
-Increased retention points per skill level increased from 4 to 8.
(However, the maximum number of magic that can be saved as a reading spellbook is retained 7 times.)



[size=4]8) Sorcerer[/size]

Physic Wave
-When equipped with a cane and a book-type weapon, the damage of 1 is increased to 2 times.




Diamond Dust
-The damage formula has been changed, and the damage according to the skill level and INT
Damage is adjusted according to the acquired Frost Weapon skill level.


Barretir Spear
-The damage formula has been changed, so the damage and learning by skill level and INT
The damage according to the skill level of Striking and Lightning Loader is increased.


Earth Graves
-The damage formula has been changed, so the damage and learning by skill level and INT
The damage is increased according to the size mix weapon skill level.


Spell Fist
-The limit of the number of attacks is removed, and each attack consumes 20 SP.
-Duration increased from 60 seconds to 180 seconds,
MATK added when using a skill is reduced from 500% to 200%.


Cloud Kill
-Red Gemstone consumption is removed, and the duration is changed to 5 seconds.
-Targets that have been damaged in the previous [Status: Poison] grant will be changed to have a “Cloud Poison” effect for 5 seconds.
[Cloud poison effect]: Poison property resistance is reduced. (Up to 25%)


Poison Buster
-Changed to skill that deals MATK 2500% magical damage to targets within level 5 and 7x7 cells around targets,
Changed to inflict MATK 3500% magical magical damage to targets affected by Cloud Kill effect by Cloud Kill.
-According to the caster's INT, the damage is changed to increase additionally, and the base level application rate is officially based on the damage
Adjusted from (caster base level / 120) to (caster base level / 100).


Strike
-Changed to a skill that can be used by party members, and increases ATK according to the existing weapon level.
Changed to a skill that increases ATK by up to 100.
-Existing critical probability increase effect is removed, and the probability of a guided attack increases up to 70%.
-Duration increased from 60 seconds to 90 seconds.


[size=4]9) Ark Shop[/size]

Judex
-The damage formula has been changed, and is upgraded from MATK 700 to MATK 1000% based on the existing 10 levels.


Adoramus
-The damage formula has been changed, and it is upgraded from 1050% of MATK to 800% of MATK based on the existing 10 level.
-If you have been taking Ansilla, the attack property will be changed to be non-attribute for the duration of the Ansila effect.


[size=4]10) Sura[/size]

Jamryong Ascension
-Duration increased from 165 seconds to 300 seconds based on the existing 10 level.
-MHP / MSP increase amount is changed from 12% increase from the previous 10 level to 10% increase.
HP penalty per 5 seconds and HP / SP non-recoverable penalties are removed.

Cheonna
-The damage formula has been changed, and it is upgraded from ATK 400% to ATK 1000% based on the existing 5th level.


Ssangyonggak
-The damage formula has been changed, and is adjusted from ATK 500% to ATK 900% based on the previous 10 levels.
Skill range is increased from 1 cell to 2 cells.


Daejeon shelf
-Existing cooldown time grant is removed, and the damage compensation value according to the existing target's possession amount (size for monsters) is removed.
-The damage formula has been changed, and has been upgraded from 2600% of ATK to ATK 3100%.
-Skill range is increased from 1 cell to 2 cells.


Hopo
-The skill logic has been changed, and the special physical damage around the existing target target has been changed.
Changes to melee physics special damage around the caster.
-As the skill logic is changed, the properties of each caster's weapon are changed to be applied to each target.
-Skill range is changed from a maximum of 5X5 cells around the existing target to a maximum of 7X7 cells around the caster.
-Skill cooldown is reduced from 5 seconds to 3 seconds.


Flash Attack
-The cast has been removed, and accordingly the cooldown time is slightly reduced.
-Skill cooldown is reduced to 3 seconds based on 5 levels.




Aeration Shot
-Sphere cost reduced from 5 to 3.


Brain Bomb
-Body consumption is changed from the existing skill level to 2
(However, the number of attacks is the skill level as before.)
-Variable casting is reduced to 1 second, and skill cooldown is reduced to 0.5 seconds.


[size=4]Lionfish[/size]

-SP consumption is reduced to 70, and sphere consumption is reduced from 5 to 3.
-The effect range is changed from a maximum of 15X15 cells to 9X9 cells, and the [Status Abnormality: Fear] grant is removed.
-The damage formula has been changed and has been upgraded from ATK 1500% to ATK 2500%,
Damage officially applied the base level ratio from (caster's base level / 150)
Adjusted to (Caster Base Level / 100).


[size=4]11) Ranger[/size]

Sharp shooting
-Skill range is increased from 9 cells to 11 cells.
-The damage formula has been changed, and the ATK level has been increased from 1150% to 1800% based on the existing 5th level.
-The skill effect range is changed to the target and the 5X5 cell range target around it, and the SP consumption is reduced from 30 to 24.


Aim bolt

-The number of attacks is fixed to 5 regardless of the size of the target, and the number of arrows consumed is fixed to 3.
-In Peer Breeze, ATK 1150% damage per attack is changed.


Arrow Storm

-Fixed casting 0.3 seconds, variable casting is reduced to 2 seconds.
-Skill cooldown is unified at 3.2 seconds regardless of skill level, and SP consumption is increased from 48 to 60 based on the existing 10 level.

-The number of arrows consumed is reduced from 10 to 5, and the maximum effect range is changed to 9X9 cells.
-The damage formula has been changed, and has been upgraded from ATK 1800% to ATK 2000% based on the existing 10 levels.
When in Peer Breeze, the damage is increased to 2700% ATK.


Unlimited

-Penalties with DEF and MDEF fixed to 1 are removed.
-Duration increased from 60 seconds to 180 seconds.



[size=4]12) Wanderer & Minstrel[/size]

Metallic Sound
-The damage has been changed from 2 times to 2 times.


Survivor Rainstorm

-The damage formula has been changed to change from the existing ATK 800% based on the AGI 200 / DEX 300, whip & instrument to ATK 850%.
(The change in the damage calculation formula reduces the amount of damage caused by AGI and DEX)
-Arrow consumption reduced from 20 to 10.


Vibration reverberation

-Arrow consumption reduced from 10 to 5, and maximum effect range reduced from 7X7 cells to 5X5 cells
-SP consumption increased from 65 to 80 based on 5 levels.

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